XYZ Combine
Spell Continuous

XYZ Combine

  • Archetype:
  • ABC

  • View:
  • 3904




If your LIGHT Machine Union Monster Card is banished (except during the Damage Step): You can Special Summon 1 "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among "X-Head Cannon", "Y-Dragon Head", and "Z-Metal Tank". You can only use each effect of "XYZ Combine" once per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 9, 2026
50± 10/ 100
Power Score
Intrinsic 48
Deck 51

XYZ Combine — Power Evaluation

Final Score: 50 ± 10 · Confidence: Medium

  • Intrinsic: 48 · Deck: 51 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Recovery/Recursion

Why it scores here

XYZ Combine is a continuous Spell whose value is conversion: when a LIGHT Machine Union monster is banished it can Special Summon X-Head Cannon, Y-Dragon Head or Z-Metal Tank from the Deck, and it can later revive up to two differently named banished monsters from that trio. It appears in all 65 sampled decks alongside the same three Union partners, which confirms the line is real and practical, but no recorded boards exist, so the conversion score rests on text inference. Its Spell body gives no interaction and no material value, which keeps the score in the middle band despite its strong deck placement.

Axis scores

Axis Score Evidence
Accessibility 55 Present in 65 of 65 sampled decks, but it must be drawn and needs a banished LIGHT Machine Union monster to trigger, so access is conditional (observed).
Combo & Conversion 50 Text gives a deck-to-field Summon of one of three named Union monsters plus a revive of up to two banished monsters, yet combo data has zero recorded boards (inferred).
Resource Economy 55 Revives up to two banished monsters, a real card-advantage-style refuel, offset by a required Fusion return to the Extra Deck (verified).
Effect & Interaction 5 No negation, removal or hand-trap effect in the text, so it brings no opponent interaction (verified).
Material Utility 5 A Spell card, so it cannot be used as material and provides no level, attribute or name body (verified).
Resilience & Flexibility 45 Each effect is once per turn and depends on a banish trigger; a face-up continuous Spell is exposed to spell removal, with some redundancy from the three named targets (inferred).
Deck-Building Efficiency 65 Mostly run at 1 copy (44 of 65 decks) with no garnet or lock text, so the slot cost is low and it is cheap to include (observed).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 48, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns banished LIGHT Machine Union monsters into deck-to-field Special Summons of X-Head Cannon, Y-Dragon Head or Z-Metal Tank
  • Can revive up to two differently named banished monsters, giving recursion beyond the initial summon
  • Sits in all 65 sampled decks with the same Union partners at 89-100% co-occurrence
  • Mostly a single copy, so the deck cost is low

Weaknesses

  • Needs a LIGHT Machine Union monster to be banished before it does anything
  • Both effects are once per turn each, which limits repeat use
  • No recorded boards, so real conversion power is not measured
  • Its value is tied to one archetype family rather than generic utility

Counters / choke points

  • Spell removal targeting a face-up continuous Spell (inferred)
  • Interruption of the banish trigger before the effect resolves (inferred)

Best use

Combo enabler and banish-revive engine in Union-based decks. Decks: ABC, Machina, Train, Gizmek. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous Spell with a banish-triggered Special Summon of one of three named Union monsters from the Deck; Second effect returns a Fusion monster to the Extra Deck to revive up to two differently named banished monsters; Each effect is once per turn and excludes the Damage Step; Legal in TCG and OCG formats
  • Observed: Present in 65 of 65 sampled decks, with X-Head Cannon at 100% and the other Union partners at 61-93%; Copies per deck: 1 in 44 decks, 2 in 7, 3 in 14; Gameplay types 7 (72%) and 4 (23%) account for almost all sampled decks
  • Inferred: Role is an enabler rather than a searcher, because it summons from the Deck only after a banish trigger; Its effectiveness depends on the Union core being present, so it is weaker in decks without those monsters; Spell-removal and trigger-interruption counters apply to a continuous Spell of this type
  • Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token; copy limit assumed 3 (unlimited) No usage statistics (StatisticsCard), so inclusion is inferred from the deck sample only No rulings supplied for the banish timing and the Damage Step exception No top-card ranking, so popularity is not used in the score











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